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A small rocky island with a red and white striped lighthouse at dusk

A small Australian studio

Designing our first game with AI, in the open

Highvale Studios is a small Australian studio designing its first game, Lantern Point (working title), with AI in the loop: concept art, 3D models and design documents. We test each AI tool honestly, finish the work in Blender, and write up what works.

Read the dev diarySee the model

AI-assisted concept art for Lantern Point.

Project

Huge dark waves crashing against black rocks at night
Pre-productionLANTERN POINTWorking title. A small game about keeping an island lighthouse running through one storm season.

One game, made small and properly

Lantern Point is a concept in pre-production: a playable greybox, a hero model and a lot of questions. No release date, no platforms, no store page yet; when those exist, they will be here.

About the project

The model

The island, as it stands today

Lantern Point diorama, our own Blender render
Work in progress
Vertices
2,116
Triangles
1,086
Meshes
53
File
111 KB GLB
Exported by
Blender glTF exporter v5.2.40

Counts are read from the exported file at build time. Drag to turn it; scroll or pinch to zoom.

From the journal

All journal posts

The studio

A small Australian studio making its first original game. We use Blender for every asset and try AI tools where they genuinely help, and say so when they do. We have not released a game yet.